The Fifteen Strangers Mods (
strangerpeople) wrote in
15corpses2018-07-28 11:07 pm
Peace and Serenity
[Dying hurts doesn't it? Feeling such horrible pain as you realize that you're breathing your last moments. It makes someone wonder about what would be waiting for them in the beyond. Some would say there is an afterlife and it would depend on how you acted that decides where you will stay for the rest of eternity. But is it fluffy clouds and wings or pitchforks and brimstone? Will you remember anything that was once missing?
Not in your case. There's no clouds or fire nor any of your missing memories restored. Ain't that a bitch.
When you come to, you will be lying on a futon and tucked in like you had fallen asleep there all long. You will also notice that your clothes have been replaced with simple cotton shirts and trousers (for both men and women, hey we feel the ladies can wear pants too!) for better movement. But in Vita's case, probably a blessing considering. But something will stick out about yourselves: any wounds you had on you are now gone and healed. The room itself is simple with a couple floor lamps, a floor length mirror, a window, and a dresser but there seems to be nothing out of the ordinary-wait, a window?
Yes, there is one and when you look out of it, it's sunny. Not only that but there are signs of trees and a river flowing around where you are at. So there are two big things that you will now realize: This is most definitely not near the Base
And...you're not alone.]
(OOC: Welcome to Deadland everyone! This is the overall mingle log for Round 3 and due to the nature of it, this will be a bit more relaxing than the game itself. And since the setting is different from the Base, here are the places where your characters will be able to go to:
EXTERIOR:
-The Temple: Your place of residence for the duration. Unlike the Base which is constantly in a strange futuristic setting, this has the feel of a much simpler time.
-Outhouse: Where you can go to the bathroom. There's only one but thankfully it's actually got plumbing. Just a toliet and sink to clean up once you're done with your business.
-Baths: Or rather one bath. Not many folks live here after all. However, the tub is large enough to fit several people and and there is a box where soap and shampoo is stored.
-River: This river seems to be where a lot of folks like to wash up on. It's really weird according to the one who is living here.
-Pink Pond: ...no seriously, there is some weird pond in the back of the temple with a pink colored something. Are you brave enough to take a dip or a taste?
-Vegetable Garden: A large plot of land behind the temple is reserved for growing various vegetables. You have the normal kinds such as eggplants and carrots and celery but then there's smaller trees that grow warm bread and al dente noodles. We are not joking. And they are delicious.
INTERIOR
-Strangers' Room: This is a large room where the Strangers will be sleeping in throughout their stay. There is a dresser large enough for storing things if they wish to do so but it's mainly for extra clothing. The beds here are not bunks but rather the futons they will wake up on. It's easily foldable and there's no set spaces where you are able to sleep. And yes, both men and women will be sharing this room so I hope you kids have some manners and try not to peep on the other like a bad harem anime trope.
-Kitchen: 'Rustic'...is one way to describe it. But hey, at least there's an ice box to keep things frozen, counters to chop things up, tools to do cooking in, a sink with plumbing, and a fire burning stove. Just clean up after your mess, no one wants to disappoint the person living here.
-Hallway Closet: A walk in closet where extra futons, blankets, and towels are stored. Nothing fancy.
-Locked Room: ???
-Pink Bedroom: Someone lives here and would appreciate it that no one snoops through her things.
-Main Hall: A large room that also works for meetings and gatherings. And for fighters, a good place for sparring. There's several wooden poles for training but that seems to be it.
Enjoy your stay, Strangers!)
Not in your case. There's no clouds or fire nor any of your missing memories restored. Ain't that a bitch.
When you come to, you will be lying on a futon and tucked in like you had fallen asleep there all long. You will also notice that your clothes have been replaced with simple cotton shirts and trousers (for both men and women, hey we feel the ladies can wear pants too!) for better movement. But in Vita's case, probably a blessing considering. But something will stick out about yourselves: any wounds you had on you are now gone and healed. The room itself is simple with a couple floor lamps, a floor length mirror, a window, and a dresser but there seems to be nothing out of the ordinary-wait, a window?
Yes, there is one and when you look out of it, it's sunny. Not only that but there are signs of trees and a river flowing around where you are at. So there are two big things that you will now realize: This is most definitely not near the Base
And...you're not alone.]
(OOC: Welcome to Deadland everyone! This is the overall mingle log for Round 3 and due to the nature of it, this will be a bit more relaxing than the game itself. And since the setting is different from the Base, here are the places where your characters will be able to go to:
EXTERIOR:
-The Temple: Your place of residence for the duration. Unlike the Base which is constantly in a strange futuristic setting, this has the feel of a much simpler time.
-Outhouse: Where you can go to the bathroom. There's only one but thankfully it's actually got plumbing. Just a toliet and sink to clean up once you're done with your business.
-Baths: Or rather one bath. Not many folks live here after all. However, the tub is large enough to fit several people and and there is a box where soap and shampoo is stored.
-River: This river seems to be where a lot of folks like to wash up on. It's really weird according to the one who is living here.
-Pink Pond: ...no seriously, there is some weird pond in the back of the temple with a pink colored something. Are you brave enough to take a dip or a taste?
-Vegetable Garden: A large plot of land behind the temple is reserved for growing various vegetables. You have the normal kinds such as eggplants and carrots and celery but then there's smaller trees that grow warm bread and al dente noodles. We are not joking. And they are delicious.
INTERIOR
-Strangers' Room: This is a large room where the Strangers will be sleeping in throughout their stay. There is a dresser large enough for storing things if they wish to do so but it's mainly for extra clothing. The beds here are not bunks but rather the futons they will wake up on. It's easily foldable and there's no set spaces where you are able to sleep. And yes, both men and women will be sharing this room so I hope you kids have some manners and try not to peep on the other like a bad harem anime trope.
-Kitchen: 'Rustic'...is one way to describe it. But hey, at least there's an ice box to keep things frozen, counters to chop things up, tools to do cooking in, a sink with plumbing, and a fire burning stove. Just clean up after your mess, no one wants to disappoint the person living here.
-Hallway Closet: A walk in closet where extra futons, blankets, and towels are stored. Nothing fancy.
-Locked Room: ???
-Pink Bedroom: Someone lives here and would appreciate it that no one snoops through her things.
-Main Hall: A large room that also works for meetings and gatherings. And for fighters, a good place for sparring. There's several wooden poles for training but that seems to be it.
Enjoy your stay, Strangers!)

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[ He's tilting his head a bit at Kerri as he asks that, though there's nothing hostile in his way of asking. But, he'll settle into a seat. ]
Anyway, I'm sure you'll do fine, Vita.
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[However, when Vita presses the green button, nothing happens.]
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Sounds a bit like one of the men I work with. He invented a large amount of the things we use.
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[Naoya gets up and heads over to where Vita is, crouching so he's right next to the button. He's going to listen for any kind of click or something that might indicate a mechanical part moving.]
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[But she stumbles as Vita uses a lever because one side of the metal thing is moving. Kerri makes a noise as she scrambles to a seat while the green button does nothing. No clicking noises or anything.]
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[Well, once everyone is definitely in a seat, Vita will try the last lever. And then the green button again. The green button doing nothing seems strange and it must need to be unlocked or something. Or it could truly be broken. She's really hoping they won't have to break some sort of code or something because that is not something she's good at.]
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It's enough that the group starts moving upwards.]
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At least trial and error is getting us somewhere?
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[Seems like she cannot stay still for one minute because she is out of her seat and pokes half her body outside the still opened hatch door. And then a minute later:]
Hey! This metal thing has legs and arms!
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[And you know what, Vita is going to try that blue button again. It looked like a monitor and she thought it broken, but maybe it doesn't turn on until this thing is moving? One thing she knows is that the pilot definitely is going to need some means to see outside.]
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I'll be here in case something breaks, but I don't know if I'll know how to put it back together if it does... hm.
[Only one way to find out.]
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[Meanwhile pressing the blue button does the same as before: two seconds of static and then dead.]
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[All right, so she needs to figure out these controls and they have no monitor. So at best for them to see someone is going to need to be looking out the hatch, which means she's going to need to move very carefully.]
The monitor used to see outside seems to be broken. That means we're going to need a lookout and we're going to need to take this very slow since I'm not going to accept any of you getting hurt, and especially not when I'm without my magic.
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[Even waving while speaking. She hasn't left the opening so if anyone wants to object, do it now.]
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[He's got good balance, but this chair is comfy.]
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So... a mecha, where I'm from.
[ To Kerri: ]
An anime is basically... moving art? The moving images tell a story, and the characters made are voiced by actual people?
[ That's the best he can come up with right now. ]
Anyway, what if we threw the rope up to Kerri and let her tie it around her waist, and then we tie the other end to something in here? To make sure she doesn't go flying off...
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[Her tone sounds really happy and she's actually blushing a tiny bit at remembering that. Anyway, she'll quickly go back to normal to address that idea.]
I do think that's a good idea. I don't want Kerri to get hurt if I make a mistake.
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All set here! Now we'll need to move in the opposite direction to get back towards the temple.
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He's going to take a moment to turn around and return that thumbs up this time! ]
Good. Be careful up there, regardless.
[ And going to settle back into his seat now. ]
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[Now, how to make this thing walk. The levers obviously did something with the arms and legs, but if she moves them again will she be able make it walk or will the arms and legs retract? Well, she'll try moving one of the levers just a little bit to see if it moves them or it tries to retract anything.]
Kerri, tell me how it moves when I move the lever. Once I have the hang of how to move the legs I should be fine to get us back.
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[Poking her body out halfway as she sways slightly between right and left.]
I see the arms moving now!
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I would hope we won't need anything more than to make it walk.
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