The Fifteen Strangers Mods (
strangerpeople) wrote in
15corpses2019-07-16 11:11 am
A Reckoning...
[You are dead.
Where you awaken is not of your cabin on the train but rather firm earth, the skies above you being nothing but an inky blackness as for as you can see. And yet throughout the darkness, you are surrounded by soft lighting and peculiar music playing all around you. When your senses become less muddled, you will notice that the music playing is upbeat and joyful almost. But let's face it, you are probably thinking this is some sort of creepy hell that you got yourself into after biting the bullet.
It all depends if you find circuses to be such a place because that is where you find yourself. The setting feels more antique than what you may assume a circus to look like, more Victorian themed than what one can be called. First the sound picks up and then you can smell something delectable in the air, catching popped corn and fried sweets and maybe something to drink? It's more than likely here.
Going down the main way, you can see some classic carnival games such as skee ball, ring toss, balloon popping if you are inclined to try and take your mind of the fact that you didn't have a choice in coming here. But despite the joyous air of the circus, there are not many people here that can help you out...or are there?
Lost souls just like yourself who met with the same horrible fate...perhaps an accord can be struck. After all, it looks like you will be here for awhile.]
((OOC: Map for reference.))
Where you awaken is not of your cabin on the train but rather firm earth, the skies above you being nothing but an inky blackness as for as you can see. And yet throughout the darkness, you are surrounded by soft lighting and peculiar music playing all around you. When your senses become less muddled, you will notice that the music playing is upbeat and joyful almost. But let's face it, you are probably thinking this is some sort of creepy hell that you got yourself into after biting the bullet.
It all depends if you find circuses to be such a place because that is where you find yourself. The setting feels more antique than what you may assume a circus to look like, more Victorian themed than what one can be called. First the sound picks up and then you can smell something delectable in the air, catching popped corn and fried sweets and maybe something to drink? It's more than likely here.
Going down the main way, you can see some classic carnival games such as skee ball, ring toss, balloon popping if you are inclined to try and take your mind of the fact that you didn't have a choice in coming here. But despite the joyous air of the circus, there are not many people here that can help you out...or are there?
Lost souls just like yourself who met with the same horrible fate...perhaps an accord can be struck. After all, it looks like you will be here for awhile.]
((OOC: Map for reference.))

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Everyone, prepare for a fight or find cover!
[She's no Rean Schwarzer, but she'll have to do. As it is, she's working on summoning up a large sphere of water to use as a projectile.]
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[That groan is coming from Yotsuyu who appears before Emma, snaps her fingers as a beam of light strikes the beast, the magpies and cats vanishing quickly from it as the monster snarls and roars in retailation. With Yotsuyu narrowing her eyes, she can only assume that it was not enough and her attack just made it furious. Snapping its massive muzzle, it rushes towards them in attack but the Composer steps forward and raises her hands up.]
Behind me, now!
[Just as she speaks, what appears to be a bubble surrounds them. However, seeing her face twist in concentration and determination, she calls to the others over the beast thrashing on the bubble, trying to get inside.]
You all have powers, don't you?! Hit that thing before I can't use this shield anymore!
[Barrier Power: 100%]
((OOC: Monster Encounter Time! Use your abilities to cause damage to it before Yotsuyu's Barrier runs out! What determines your hits will be Good Old Fashion RNG via a 20 die. Good luck, Strangers and try not to die again.))
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Akko took a couple seconds to assess the situation, which was essentially that there was some weird creepy hybrid monster trying to eat them for dessert and Yotsuyu was keeping them from dying for now. She looked around the others nearby before coming up with something of a slightly reckless plan of attack. ]
Okay so uh... I have an idea but it's a bit crazy.
[ She then looked over to Jun after this, pointing toward the beast. ]
Hey, Jun! If I turn into my weapon form, think you could throw me at that thing with your power?
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Yes, and I'll try to throw you back once you let go. Just... ugh.
['Be careful' is what he's trying to say, but Jun too tsun.]
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[ Akko gives him a thumbs up and a grin, having complete faith in him. ]
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So, he let’s out a battle cry as he pulls his knives out of his fanny pack.]
LET’S GO YOU GIANT UGLY FREAK OF NATURE!
[He starts throwing, pulling out more knives to replace the ones he uses. Hopefully at least one hits the monster good.]
1d20 kamehamehadoken = (20) = 20 SHE ACTUALLY NAT 20'D THIS I CANNOT BELIEVE
Which is, apparently, a direct hit, because, um, wow. Bob the RNG loves Emma today, I guess.
Eat a water missile, creepy thing.]
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Jun! NOW!!
[ Then being thrown right at the beast, as soon as she landed somewhere on the thing? She willed herself to snap shut on it. Not as hard as she could have but hey. It was her first time trying to do this! ]
HIT
But it's when Akko in weapon form is able to snap on one of the hippo-like parts that the creature shrieks, followed by a heavy water attack from Emma that it begins to bend its body around the barrier and starts to squeeze it. Bleeding and having a knife stuck in its body doesn't do any favors as it bangs its body, trying to shake off Akko's jaws. Meanwhile Yotsuyu keeps a hold of the barrier, biting her tongue trying not to throw an insult around.
Barrier Power: 80%]
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11 on 1d20
The best thing she's got, though, is her wire whip arm. It's probably not going to do much, but any damage is probably better than no damage, right?
She whips at the monster as much as she can from behind the barrier.]
13 on 1d20
If she could take a chunk out of this thing, that would be a plus. Especially since the thing was going to get her off of it probably soon. ]
C'mon guys we can do this!
HIT (CW: blood)
However, the monster changes its tactic, widening its muzzle and begins to bite down on the barrier, trying to see if it can force itself that way. As for the barrier itself...small cracks are beginning to show as Yotsuyu can begin to feel more pressure. It's beginning to wear down...
Barrier Power: 60%]
Roll=19
It's providing a target. Take advantage of it!
7...
[... Aaaand... not so much.]
Roll = 6 :(
Okay Jun! Bring me back and then immediately throw me again!!
[ With that said, she focuses and unlatches the jaws of her weapon form just long enough for Jun to bring her back to where they were. Only to toss her out towards the creature - but not upwards thankfully. Not that it.. will probably do much with how hasty they're doing things this time. ]
critical success followed by a crit fail? yeah. i'm playing emma all right
Except, whoops, somehow it all reflects right off of Yotsuyu's barrier and comes and blasts Emma right back.
She is now soaked, on her backside, and thoroughly dazed. Uh, she'll probably be out for a bit.]
14 on 1d20
More knives are going the monster's way, this time with a bit better aim. All the while the clown's laughing like a mad man.]
HIT
Meanwhile the barrier's cracks have grown and Yotsuyu can be seen sweating from the power she has been using to hold it up. But seeing the monster screeching for dear life makes her grunt and call out:]
It isn't dead yet but it seems damn close! One more round should do it and hurry up! This thing can't hold up for much longer!
[Barrier Power: 40%]
13
Be careful of it thrashing, Akko!
[Concern? What concern? He will deny this concern.]
9 on 1d20
She's taking a long nap after this]19
Ack!! Definitely trying to, I promise! If you can bring me back one more time, throw me close to it's neck or something, okay?? I got a good feeling about this one!
[ Just like before, she was pulled back just in time to avoid having the beast land on her. Off she went flying this time, jaws outstretched. If she connected, this would be hopefully enough to help finish it off! ]
Roll=19 again somehow
KILL
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